Common Parameters

To set Common Parameters:

  1. Click on the Interface Settings tab. This area sets general characteristics of the default or individual assembly models in the 3D list. These parameters are common to all file types.

and when Position, Scale and Orientation are open...

  1. Visibility sets the initial visibility state of an object. This allows a part to be converted and present in the 3D scene, but not shown. It can later be made visible with the ModelTree or some special script action.
  2. Each part (assembly) can carry it's original name, or can be re-named here to better identify the meaning for the user. This is only available per-part, and not as a generic default rename at the top of the model tree or for all models.
  3. Object Position, Scale and Orientation can be specified per-object using the "Create Options" and "Apply Settings To" menus.
  4. Draping Mode specifies conforming and draping vector shapes onto terrains. It is possible to drape images, lines, polygons onto CAD format terrain surfaces as well as the more traditional terrain grid formats (.asc, .grd). This requires to specify a "TerrainMode" enabled for the target surface object. Other files such as 2D shapefiles, kml or other objects are then marked as "LiesOn". This can also be specified using XML tags, explained in the How-To Adjust Advanced settings chapter.
  5. Welding is a process where vertices are near each other in space but not connected. By applying welding, the mesh may become more connected and smooth, with adjacent faces sharing a single common vertex.
  6. Assembly depth is a special filter to artificially limit the hierarchical depth of the model tree. Any leaf-nodes at deeper levels than this threshold will get merged. This can potentially improve loading and display performance.
  7. Remove Models menu can be used to make a character-string match for any part or node, which should be ignored during conversion.